Weekly Update #15: Know Your Enemy VI (The Return of the Enemy)
- December 9th, 2010
- By Paul (the artist)
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I can still call this a weekly update right? I’m sorry for not having updated for the last couple weeks. Both Chris and I are currently beholden to the wonderful semi-publicly funded institution that is Canadian post-secondary education, and we both had finals and term papers at roughly the same time, and the act of writing several large papers on academically hair-tearing subjects and preparing for four exams on the same have left us rather bust over the past half-month. So yes, I was too busy to get too much work done over the last while, sue me.*
Right, and now for why you’re all here: the sixth and last enemy on Aetherpunk’s roster. Man, it is good to finally finish up this series and go on to something else for a change. I mean, it was fun while it lasted, but it started to wear thin after about five or six weeks. The only thing which kept me doing this was that little voice in my head that told me to finish what I had started before moving on to something else. Anyhow, I’m both happy and sad that all the enemies are finished, happy because I was running out of original ideas for unique enemy behaviours and appearances as well as increasingly weary of hand-spriting 20-frames a week on top of school, sad because well, it’s over. I might be done, but not only will I not have a chance to exercise those particular creative muscles again for a while, I’ll actually have to get to work on the actual hard part… (more on that next week)
The creature you see above is a sight which you will learn to dread. You will fear its’ approach, its’ lumbering, plodding gait and the slow progress it makes towards the front lines where its’ lighter comrades face the aetheric death of your massed arsenal. You will learn to fear this creature because when it gets close to that Juggernaut you’ve been bombarding with acid, or flame, or bullets, or that annoying bastard skirmishers which you’ve ALMOST knocked out, it will saunter up, and restore it to full health. Yeah, that thing’s a medic.
Lemme explain.
This creature originated from the Alien homeworld. Domesticated early in the Overlords’ development, they quickly became beasts of burden during the pre-industrial phase of the aliens’ civilization. In short, these things were space oxen. Much like beasts of burden on our world, they became useless as hauling devices as soon as practical motor-powered haulers appeared, and these faithful servants were relegated to hunting reserves and remote agri-colonies for centuries, until a new use was found for them. The main main attractiveness to these space-oxen were the fact that they were strong, which meant they could carry loads and loads of crap. This was used to great advantage by medical units during the overlords’ early invasions, where they were used as ambulances, carrying medical supplies and surgeons into battle. As cybernetically altered creatures began to take the place of sentient overlords in battle, the alien surgeons realized how easily their own mounts too to augmentation. This interesting fact led to the full automation of the battlefield medical system. The guts of the space-oxen were hollowed out and replaced with more durable metal and ceramic parts. Instead of a team of valuable medics, they carried a pair of “swarmers”, autonomous drones loaded with matter transfer beams capable of delivering drugs and healing agents over short distances. With this modification, this ancient beast of burden was a working animal no more, but a weapon of war; the “Swarm Lord”.
Come back next week for something COMPLETELY different!
*Please do not actually sue me. I don’t have enough money to hire a lawyer, so I’ll end up defending myself in court, and that would be bad for everyone involved.




