Archive for November, 2010

Weekly Update #14: Know Your Enemy V (The Enemy Strikes Back)

Sorry about the lack of updates recently. I’ve had two term papers about very complex and very opaque subjects due, so I might not be able to clear up my schedule to return to my normal rate of work until the end of November when I get a lull between handing in my term paper and starting exams. Then again, I’ll try to make up for it during Christmas Break. Hell, we might even be able to get the game into Beta-testing by then. In the mean time, I’ll try to finish up the enemies and get to work on some of the other stuff that needs working on.

Now, I’d like you to meet the second-last of our enemies, the Skirmisher. This sleek and dangerous creature was originally a hunting animal on the Alien homeworld, bred for speed, stamina and its lean, dangerous silhouette, much like greyhounds are on Earth. Millennia of selective breeding and use by the elite of the Aliens’ society had already shaped these creatures into specialized fighting animals long before the development of cybernetics and the discovery of life on other planets gave the Aliens a method and a reason to re-purpose their beloved hunting companions for use on the battlefield.

Quick and deadly, the Aliens augmented their former hunting animals’ legs, making them incredibly fast. The Aliens did not treat the newly augmented animals as mere attack dogs. They were allowed to keep some semblance of mental autonomy. An alien particle weapon was grafted below their long snouts to use at range. Although it was originally assumed that speed would be enough, their first use on the field against a recently industrialised world resulted in massive losses. Though the defenders were eventually worn down by superior numbers and firepower, the Aliens were outraged by the mass-slaughter of their beloved pets. Many nobles removed their former hunting companions from the front line, others added heavy frontal armour to the front of their sponsored animals to increase survivability. Skirmishers usually attack by charging into range, using their cybernetically enhanced legs. Their low profile while on the move and frontal armour plate makes them almost impossible to hit until they plant themselves to fire their grafted weaponry. Only then are they vulnerable.

Enter the Passion!

I’ll start off this post by saying that you are all great fans – and we love you.

Moving on, wow school really puts the pressure on. I’m busy pretty much everyday with school and the few stress-free periods I get are sadly not spent working on games! I use it to relax, and unwind. But that doesn’t sound right..

I AM PASSIONATE about making games. I love it. That is why I started. When I first began, I would come home excited to work on my next title, instead of playing the new released game, or watching the newest episode of Supernatural. Why does it seem like that has changed? I’m not sure, but I’m going to change it back! I’m going to get myself back in gear, and work on games for you fans!

I hope to give you guys updates soon. On a similar note, what do you guys want me to post about? Would you be interested in reading about my various programming challenges, or would you guys rather some simpler updates in English?

Weekly Update #13: Know Your Enemy IV (A New Enemy)

I see that Chris has finally decided to show himself and post (the lazy bum). Still, just because he’s also contributing doesn’t mean that I will not also continue my (somewhat) regular weekly artist’s updates! Huzzah!

First of all, some housekeeping: We’ve been absolutely flooded with spam comments for the last few days, most of them either from the same couple IPs. I assume that the site is under some sort of concentrated spambot campaign, and since I have neither the time, nor the medication to stay up deleting 60 spambots a day, I’ve made a change to commenting policy. Commenting is still allowed of course, but to help weed out the spambots from the people who actually want to offer commentary, we’re making you guys create an account and log in before you can comment. I know this is an added inconvenience and will probably put even more of you off commenting, but it means that I can spend less time deleting spam from Polish shoe companies and more time working on Aetherpunk. You guys understand right?

Now, for the reason why all of your are REALLY here; meet the Mad Bomber, the only (as of yet) fully robotic adversary which our intrepid hero will face, and more importantly, the most frustrating, rage-inducing, teeth-grindingly trolltastic enemy you will ever face playing Aetherpunk. If any of you remember the Engineers in Master of Fortresses, the ones which ludicrous amounts of heath which could cut apart your defences in about half the time you needed to actually kill the bastards, well yeah, these guys are worse.

Basically, where the engineer would simply slowly saunter up to your walls and tear them down, the Mad Bomber won’t be considerate enough to merely walk up in a straight line and let you fill him full of bullets, no not him, he’ll hop in an erratic pattern from one spot to another with the aid of his jump-jets, evading any attempt to shoot him down. Not only will he be able to dart through the hail of desperate gunfire you’ll throw at him, he’ll also run up to you and explode, right in your face. Needless to say, the nearby detonation of several kilograms of alien explosive will be somewhat deritimental to our protagonist’s health. Think upgrading your barricades will keep you safe? Wrong; the Mad Bomber can and will vault over your defences, bypassing them entirely. Oh yes, and they attack from multiple directions in packs.

Fun, fun, fun.

Enter the Programmer!

Hello my fellow fans, curious visitors, and potential clients!
…Okay, let’s be honest in my first post. Hi Mom, Dad, Paul, and my girlfriend.

So, you guys may be wondering why SpaceCat Studios has been in existence for nearly a year, yet I still haven’t made my first post. There is a reason for that. I was busy! My old garage, for some reason, was being attacked by endless hordes of aliens (I know, it doesn’t sound true..but I vowed honesty in my first post, didn’t I?). I was fighting them off for quite some time, but their numbers were overwhelming, and I eventually met my artistic death. (Okay, so maybe being torn apart by aliens isn’t as artistic as some of the deaths you readers have experienced, but no one likes a bragger). After dying, it seems I had 2 continues left. I’m now back at my house, and ready to work hard on games for you guys!

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