Sorry about the lack of updates recently. I’ve had two term papers about very complex and very opaque subjects due, so I might not be able to clear up my schedule to return to my normal rate of work until the end of November when I get a lull between handing in my term paper and starting exams. Then again, I’ll try to make up for it during Christmas Break. Hell, we might even be able to get the game into Beta-testing by then. In the mean time, I’ll try to finish up the enemies and get to work on some of the other stuff that needs working on.
Now, I’d like you to meet the second-last of our enemies, the Skirmisher. This sleek and dangerous creature was originally a hunting animal on the Alien homeworld, bred for speed, stamina and its lean, dangerous silhouette, much like greyhounds are on Earth. Millennia of selective breeding and use by the elite of the Aliens’ society had already shaped these creatures into specialized fighting animals long before the development of cybernetics and the discovery of life on other planets gave the Aliens a method and a reason to re-purpose their beloved hunting companions for use on the battlefield.
Quick and deadly, the Aliens augmented their former hunting animals’ legs, making them incredibly fast. The Aliens did not treat the newly augmented animals as mere attack dogs. They were allowed to keep some semblance of mental autonomy. An alien particle weapon was grafted below their long snouts to use at range. Although it was originally assumed that speed would be enough, their first use on the field against a recently industrialised world resulted in massive losses. Though the defenders were eventually worn down by superior numbers and firepower, the Aliens were outraged by the mass-slaughter of their beloved pets. Many nobles removed their former hunting companions from the front line, others added heavy frontal armour to the front of their sponsored animals to increase survivability. Skirmishers usually attack by charging into range, using their cybernetically enhanced legs. Their low profile while on the move and frontal armour plate makes them almost impossible to hit until they plant themselves to fire their grafted weaponry. Only then are they vulnerable.